A giant of a man, Almars size alone demands attention and respect.
====== Created Using Wizards of the Coast D&DI Character Builder ====== Almar, level 1 Human, Barbarian Build: Rageblood Barbarian Feral Might: Rageblood Vigor
FINAL ABILITY SCORES Str 18, Con 16, Dex 14, Int 8, Wis 10, Cha 10.
STARTING ABILITY SCORES Str 16, Con 16, Dex 14, Int 8, Wis 10, Cha 10.
AC: 15 Fort: 17 Reflex: 14 Will: 11 HP: 31 Surges: 11 Surge Value: 7
TRAINED SKILLS Intimidate +5, Acrobatics +7, Athletics +11, Endurance +8
UNTRAINED SKILLS Arcana -1, Bluff, Diplomacy, Dungeoneering, Heal, History -1, Insight, Nature, Perception, Religion -1, Stealth +2, Streetwise, Thievery +2
FEATS Human: Weapon Focus (Axe) Level 1: Deadly Rage
POWERS Barbarian at-will 1: Howling Strike Barbarian at-will 1: Recuperating Strike Human: Pressing Strike Barbarian encounter 1: Avalanche Strike Barbarian daily 1: Bloodhunt Rage
ITEMS Leather Armor (2), Adventurer’s Kit, Riding Horse, Greataxe ====== Created Using Wizards of the Coast D&DI Character Builder ======
Once again, the backstore must be changed. Mom came up with this cool idea for how I can change my class/whatever later on, yet still be a human at the start. Its some ritual which was used to transform my characters original form, into a human barbarian that he is currently. So I thought I might aswell roll with it!
Almar’s hertiage is covered in smoke, to to the world, and to himself. Born to a race known as the ‘longtooth shifters’ he was exiled to the woods with the rest of his kind. Normal looking, these ‘shifters’ as they were called, were offspring of the lycans. Hundreds of miles from civilization, he was raised to hunt and live off the forrest. Born to into this legendary body, he was gifted with abnormal speed and dexterity.
As time progressed, and Almar reached his teenage years, he became to notice the strangeness of his person. He began to resemble the very forrest in which he dwelled. His face became wolf-like, his back arched and his already incredible speed increased. By the age of 16, he noticed that in fits of rage, his very body would ache and he would see red. Literally. His senses became attuned to the world around him, and he came to terms with his life. He was, a shifter.
Over the next year, now aware of the power he held within his hands, he began to train. Weilding a large axe which he crafted from the great pine and steel which the forrest was known for, Almar learned to use his beast within to fight. In an argument with a fellow shifter, he raised his blade in anger, leaving his friend with a near-fatal wound. He was loosing the humanity he had left, to the beast which fought to take him whole.
After several more outbreaks, the village council reached a verdict. The young Almar would have to be purged of the beast which fought to take hold of his body. A great shaman would perform the ritual, to remove the beast from young Almar. Realizing the inner termoil, he reluctantly agreed.
On his 20th birthday, it was done. The village elders gathered, the sky grew dark, and lines of power were drawn in the ground. Gods and Demi-gods alike were called upon, lightning crackled in the distance, and Almar fought within himself to remove the beast. After hours of little ground being broken, Almars very form began to break apart. His furry skin began to show cracks of leaking magic, and his once wolven face began to revert into an almost demonic figure. Something was wrong.
The inner beast would not be removed from its shell. It was part of Almar, and so it would hold its own ground. It was part of the young shifter, not something to be taken out like a bloody thorn. If it was to be destroyed, so would the boys very body.
A rash choice was made, and the ritual took a new turn. Useing magic known to very few within the world, the shamans sealed the beast deep within Almars body. The animal within him was transformed into but a memory, a fragment of his soul which would forever lay dormant. His skin immediatly began to gain a peach tone, his once furry body lost its feeling of beast. His face was replaced with a stone-jawed, barbarian-esk feel, his spine crackling into a human vertibra. Almar, was a human.
The force of such a transformation left the elders of the tooth weak, and unable to care for the boy. Unconcious, they placed the boy in the care of the neighboring barbarian tride. His once 20 year old frame was replaced with a smaller, younger looking shape. His once brown eyes, replaced with the shade of the blue eye. His future would hold no beast, he would live among the barbarians, who treated him as one of their own.
He had no memory of the event, to him, he was a barbarian. Over the next years, he relearned the skills which had taken him several years prior in no time at all. His body had known these wepons, they had known these movements. Almar was a barbarian, he was raised to shrug off the cold and the pain, but his skin, his bones, his muscles, remebered the days of the shifter. In times that the young barbarian would break into fits of rage, his skin would give off a feignt glow, lines of ancient magic pulsed upon him. But he was, a barbarian.
At the age of 26, as all barbarians of the tribe must do, he left his home in the mountains. He would travel, he would follow his destiny, he would venture to whatever challenges would he face. As he left, with the the others of age, the elders gave him warned looks, and extra words of caution. Why they cared more about him then the other, he still did not know, but some time in the future he would learn of his past, and return…more or less of a man then he left as.